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There are a few effectively chilling moments triggered by entering certain locales, and the game does a great job of making you wonder if they were real or just hallucinations on Sal's part. I eventually found myself sprinting from location to location, confident there was nothing to do and no story to trigger until I got to my next destination. As a result, the game quickly runs out of unique scenes and things start to get repetitive. Once you've walked through a room and the only two highlighted options have been exhausted, there's no reason to stick around and search for clues or simply soak up the atmosphere. I appreciate making the game a bit more streamlined to focus on the story, but here the locations are so limited it harms the immersion. I'd have very much liked to have more options to examine the surroundings. There was never a moment I had to stop and think about a puzzle or make a decision about where to go next. If you have the right item, it just gets used automatically when necessary without any real input from the player. If you find an item you can collect, it's added to your inventory but there's no combining objects there and you can't show things to people – really you can't experiment or need to figure things out at all. You’ll go to one place and talk to someone, then go to a different place and talk to someone else. Gameplay is very simple, mostly consisting of speaking with the odd tenants of the apartment building. There's rarely more than a few interactive items in a given room, and never more than one character, so each location only has a small handful of things to do. HAS SALLY FACE GAME BEEN COMPLETED HOW TOThere's never any choice in how to interact with hotspots, with the appropriate command simply appearing over them, ("Talk To", "Open", etc.), carried out by using the “F" key to make the action happen. Rather than searching the environment for clues and essentials, interactive objects are indicated simply by walking near them. This means you tend to overshoot where you want to go, and I often found myself having to nudge Sal back and forth to get him where I wanted him.Įxploring and item gathering are extremely streamlined. It's a little bit too fast though tapping the directional key will make Sal immediately lurch forward, and there's a slight delay when trying to stop. His movement speed is surprisingly fast, and holding down the directional keys makes him jog swiftly from one area to the next. The game is controlled entirely with the keyboard, with Sal only ever able to move left or right. With this very simple objective in mind, you will set off to meet your fellow denizens of the building, making some friends, getting wrapped up in a murder mystery, and experiencing more disturbing visions.Īlthough in many ways the gameplay is traditional, it wouldn't be appropriate to call this a "point-and-click" adventure, as there's neither pointing nor clicking involved. He and his father have just moved into a new apartment, and the goal here is to explore the building and introduce yourself to the neighbors. Sal is a 15-year-old boy with a Michael Myers-like face mask and blue hair tied up in pigtails. Having done so however, it's soon revealed to be a nightmare (or perhaps a flashback), and now the actual game can start. It's effectively eerie, and does a pretty good job of drawing you in. The tone for the game is set pretty early on, as you experience vivid, nightmarish visions of your parents and admonishments written in blood. Soon you receive a phone call from your father, telling you to meet him, which involves some simple puzzle solving to find your way out of the hospital. You’ll awaken as the eponyomus Sal, a boy in a hospital gown with his face completely covered in bloody bandages. Sally Face begins as so many horror games do: in a creepy hospital. HAS SALLY FACE GAME BEEN COMPLETED SERIESUnfortunately, the series debut is hampered by the way in which you're invited to do so, with a world that at times seems to actively resist being explored, resulting in a game that frustrates as often as it intrigues. Already, with five episodes planned in total (the second and third of which are also available at time of writing), the story does a great job of making you want to uncover its secrets. This is a game that seeks to draw you into the mysterious, tormented psyche of a boy with a dark past as he explores his new home and meets new friends. HAS SALLY FACE GAME BEEN COMPLETED PORTABLEThis is just one of many unsettling moments to be found in the first chapter of Sally Face, a side-scrolling episodic adventure courtesy of indie developer Portable Moose. ![]() The camera cuts to a close-up of said facial covering, lingering on your frozen visage for an unsettlingly long time, your eyes lurking inside dark, unblinking sockets. "It's a prosthetic," you reply in a dry tone. "Whoa, nice mask!" says your new neighbor. ![]()
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